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Star Citizen How To Use Missiles

Following our beginning Alpha three.17 Patch Watch concluding week, we're following up with more than details of features you lot'll experience in the 'verse soon.

Turret Stagger Rework
Previously, all weapons would stagger past weapon group, with the lower RPM weapon setting the stagger charge per unit. Now, weapons will stagger past weapon type and so weapon group. This ways that stagger charge per unit will be calculated for each weapon type inside a group. However, only weapons up to a burn down rate of 750 RPM will stagger (it doesn't brand sense for college RPM weapons to stagger due to the stagger rate being too high to detect a difference). As well, pilots tin can now stagger their weapons aslope turret gunners. There is currently no default primal binding for staggered firing in pilot seats assigned.

Cluster Missiles
Cluster missiles at present launch their mini-missiles over again, doing so when close to their target (below a specific fourth dimension to touch). If they were dumb-fired or lost their target, they will launch their mini-missiles after a few seconds. In addition, missiles with no target will now attempt to fly straight instead of maintaining their angular momentum (so should no longer fly in circles).

Quality of Life Changes
IFCS: A send's afterburner will now only drain when actually thrusting, while enabling cruise command when decoupled will force coupled style on.

Nosotros also added an optional weapon keybind to fire all weapon groups at in one case. To assign a keybinding delight launch the game, click Options, Keybindings, and then on Advanced Controls Customization at the lesser left. In the Vehicles – Weapons tab, yous'll find Fire Weapon All.

Ground Vehicle Signature Emissions Changes
We accept adjusted ground vehicle signature emissions so that they are more hard to discover at increased distances.

Physicalized Transport Components
We completed a major overhaul on ship personal inventory storage to conform the contempo add-on of send components to the inventory. These changes will allow y'all to motion transport components and weapons to different inventory spaces, including into ships, and transport them to other locations. As part of this update, all transport components have been given new SCU sizes relative to their game size.

To better allow players to transport these components, ships have had their personal inventory sizes increased. All the same, you lot may need a larger transport to transport larger components. As a note, this is a temporary measure while nosotros await the cargo refactor.

Quantum
Quantum has now been integrated into the backend of the game in a very limited fashion for testing.

It is now simulating NPCs purchasing quantum fuel, regular fuel, and repairing at stations, which players will discover primarily via the prices of those 3 commodities fluctuating more than earlier.

In addition, Quantum is at present impacting the frequency of certain ecology missions in certain areas (more often than not effectually rest stops), such equally the pirate scout EM, freighter EM, and a few others.

Power to Disable Photographic camera Spring Movement
While in third-person manner, the photographic camera spring can add dynamic motility when a vehicle is moving. However, sometimes this isn't desirable, specially when trying to become long lens shots where even the smallest movement is greatly exaggerated.

Turning the photographic camera spring off will disable this extra motion and go along the photographic camera perfectly locked in place relative to the vehicle.

Patch News

  • Alpha 3.17 Leaks

Patch Sentinel

  • Weapon Refactor, ATC, and More
  • Quantum, Cluster Missiles & More
  • Gen12: Progress and Performance Improvements
  • Networking Improvements, Mission Box Added to Mustang and more than
  • Database Wipe
  • Siege of Orison – Positive Impact
  • A Snake Pit Full of Shared Passion
  • Alpha 3.17.2 Update

Guide

  • Transport to Ship Refueling

New ship & vehicle

  • Drake Interplanetary Mule
  • Anvil Aerospace Legionnaire
  • Anvil Aerospace Centurion

Patch Listing

EVOCATI

  • Alpha iii.17.0 PTU.7988496 Patch Notes
  • Alpha 3.17.0b PTU.7992713 Patch Notes
  • Alpha three.17.0c PTU.7996238 Patch Notes
  • Alpha three.17.0d PTU.7998611 Patch Notes
  • Alpha iii.17.0e PTU.8003511 Patch Notes
  • Alpha iii.17.0f PTU.8005836 Patch Notes
  • Alpha 3.17.0g PTU.8012110 Patch Notes
  • Alpha iii.17.0h PTU.8013344 Patch Notes
  • Blastoff 3.17.0i PTU.8014594 Patch Notes
  • Blastoff 3.17.0j PTU.8016740 Patch Notes

PTU WAVE 1

  • Alpha iii.17.0 PTU.8016740 Patch Notes
  • Alpha 3.17.0l PTU.8021249 Patch Notes
  • Alpha 3.17.0m PTU.8025815 Patch Notes
  • Alpha three.17.0n PTU.8026942 Patch Notes
  • Alpha 3.17.0o PTU.8029196 Patch Notes
  • Alpha 3.17.0p PTU.8031755 Patch Notes

Open up PTU

  • Alpha 3.17.0q PTU.8035045 Patch Notes
  • Alpha three.17.0r PTU.8036373 Patch Notes
  • Alpha 3.17.0s PTU.8038043 Patch Notes
  • Alpha 3.17.0t PTU.8039369 Patch Notes
  • Alpha three.17.0u PTU.8040935 Patch Notes
  • Blastoff 3.17.0v PTU.8043552 Patch Notes
  • Blastoff 3.17.0w PTU.8045326 Patch Notes
  • Blastoff 3.17.0x PTU.8046370 Patch Notes
  • Alpha 3.17.0y PTU.8048627 Patch Notes
  • Alpha three.17.0z PTU.8050844 Patch Notes
  • Alpha 3.17.0aa PTU.8052409 Patch Notes

Live

  • Blastoff iii.17.0 Alive.8052409 Patch Notes

3.17.1 EVOCATI

  • Alpha 3.17.1-EPTU.8054391 Playtest Information
  • Alpha 3.17.ane-EPTU.8058266 Playtest Information
  • Alpha 3.17.ane-EPTU.8060839 Playtest Information
  • Alpha iii.17.1 EPTU.8066896 Patch Notes

iii.17.ane Open up PTU

  • Alpha 3.17.1 PTU.8069117 Patch Notes
  • Alpha 3.17.1b PTU.8070519 Patch Notes
  • Alpha 3.17.1c PTU.8071730 Patch Notes
  • Alpha 3.17.1d PTU.8073467 Patch Notes

three.17.i Alive

  • Blastoff 3.17.1 LIVE.8073467 Patch Notes

3.17.2 EVOCATI

  • Blastoff 3.17.two-PTU.8106090 Patch Notes
  • Blastoff 3.17.2b PTU.8107688 Patch Notes
  • Blastoff 3.17.2c PTU.8113300 Patch Notes
  • Alpha 3.17.2d PTU.8118455 Patch Notes

iii.17.2 PTU WAVE ane

  • Alpha three.17.2 PTU.8121594 Patch Notes
  • Blastoff 3.17.2f PTU.8123122 Patch Notes
  • Alpha 3.17.2g PTU.8124794 Patch Notes
  • Alpha 3.17.2h PTU.8126069 Patch Notes
  • Blastoff three.17.2i PTU.8128264 Patch Notes
  • Alpha 3.17.2j PTU.8129574 Patch Notes
  • Alpha 3.17.2k PTU.8132979 Patch Notes
  • Alpha 3.17.2l PTU.8134233 Patch Notes
  • Alpha 3.17.2m PTU.8136799 Patch Notes

3.17.2 PTU Moving ridge 2

  • Alpha iii.17.2n PTU.8138392 Patch Notes

3.17.two PTU OPEN

  • Blastoff 3.17.2o PTU.8139394 Patch Notes
  • Alpha 3.17.2p PTU.8140979 Patch Notes
  • Blastoff iii.17.2q PTU.8142179 Patch Notes
  • Blastoff 3.17.2r PTU.8143480 Patch Notes
  • Alpha iii.17.2s PTU.8145195 Patch Notes
  • Blastoff 3.17.2t PTU.8146540 Patch Notes
  • Alpha three.17.2u PTU.8148301 Patch Notes

3.17.2 LIVE

  • Alpha 3.17.2 Alive.8148301 Patch Notes

Last Post

Source: https://www.spaceloop.it/en/star-citizen-alpha-3-17-patch-watch-quantum-cluster-missiles-more

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