Freddy Krueger Dead By Daylight Map
A Nightmare on Elm Street™ | |
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Release Engagement | 26 October 2017 (Th) |
Category | Affiliate DLC |
Cost | $vi.99 |
Theme Music | No special Theme Music |
Store Page |
CHAPTER 6: A Nightmare on Elm Street™ is the sixth Chapter DLC forExpressionless past Daylight .
This DLC features:
- A new Killer (The Nightmare)
- A new Survivor (Quentin Smith)
- A new Realm (Springwood/Badham Preschool)
Description [ ]
A Nightmare on Elm Street™ is a brand new Chapter for Expressionless past Daylight.
At that place are boogeymen, and they practice live under your bed. They are inside your room, and inside your mind - your dreams and sometimes dreams come true. Freddy Krueger knows the true pregnant of haunting. The true meaning of pushing someone into that dream state where y'all are uncertain whether yous are awake or asleep - alive or on the verge of death. Some more than than others will resist sleep, similar young Quentin, who is forced to head dorsum where Freddy learned well-nigh revenge. Back to Badham Preschool.
Back to schoolhouse
Who would have thought that dreams could actually practice harm? Physical, pain inducing harm? Fear and hurting stemming from a scarred soul who seeks revenge for a punishment he deserved. Freddy Krueger will always be remembered - whether you are awake or comatose.
A Nightmare on Elm Street™ is a Chapter for Expressionless by Daylight. Information technology includes a new Killer, a Survivor and a Map.
Killer: The Nightmare [ ]
- Main article: Freddy Krueger
Killer'due south Info [ ]
Freddy Krueger
How will you stop someone who won't even let your dreams be? Who volition never permit you balance and regain some strength so you are able to keep on fighting. Freddy is relentless in his struggle and yearns for retribution. He does not sees the wrongs he did, but rather how he was wronged. He does not hear the cries of pain and suffering children. He just sees his claws closing in on your neck.
Killer Ability - Freddy Krueger: Dream Demon
DREAM DEMON:
Dream Demon cloaks The Nightmare from awake Survivors, causing them to hear his Terror Radius , but only seeing him fully when he is within 16 metres , and only intermittently from 16 to 32 metres .
The Nightmare is invisible to Survivors when he is farther than 32 metres away.
Micro-Sleep:
The Nightmare'due south presence in the Trial Grounds induces micro-sleep, passively causing Survivors to fall asleep over 60 seconds , after which they enter the Dream World.
Dream World:
One time within the Dream World, Survivors suffer from the Oblivious Status Event:
- Survivors merely hear The Nightmare'south non-directional Lullaby.
- Survivors tin come across and be affected by Dream Traps placed past The Nightmare.
Successful Basic Attacks immediately pull Survivors into the Dream World, unless they recently woke upwardly using an Alarm Clock .
Waking Upwardly:
Survivors have several ways to wake up and go out the Dream World:
- Declining Skill Checks
- Have an awake Survivor perform the Wake Upwards action on them.
Each successive Wake Up activity will take twice as long to perform. - Find and apply their personal Alarm Clock.
Using the Alarm Clock volition give Survivors amnesty from micro-sleep for thirty seconds .
This includes existence pulled into the Dream World by successful Bones Attacks.
SPECIAL ABILITY: Dream Snare
Press and hold the Power push to identify a Dream Snare on the ground straight in front of The Nightmare.
Survivors that come in contact with a Dream Snare suffer from the Hindered Status Effect, slowing them for as long as they remain inside its Expanse of Effect and for a brusque elapsing later leaving it.
SPECIAL Ability: Dream Pallet
Press and agree the Ability button to identify a Dream Pallet at an available location.
A Dream Pallet dropped by a Survivor will be destroyed immediately and non stun The Nightmare.
SPECIAL Power: Dream Projection
Press and concord the Active Ability button to perform a Dream Projection and teleport to a Generator in view.
Releasing the button early will cancel the activeness.
For each Survivor in the Dream Earth, the cool-downwards of using Dream Projection is reduced by a stack-able fifteen % .
"You lot have nothing to worry about. This won't hurt one... little... flake." — Freddy Krueger
Killer'south Perks [ ]
![]() | Fire Up | The increased pressure level of losing your preys fills you with anger and gives yous unsuspected motivation. Each time a Generator is completed, ''Burn Upwardly'' grows in power. The increased pressure level of losing your preys fills you with anger and gives you unsuspected motivation. Each time a Generator is completed, Fire Up grows in ability.
"Now why don't you just fucking die?" — Freddy Krueger |
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![]() | Remember Me | You go '''''obsessed''''' with one Survivor. Each time the '''''Obsession<bridge style = "padding: 0 0 0 0"></span>''''' loses a Wellness State<bridge style = "padding: 0 0 0 0"></span>, ''Think Me'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''': You go obsessed with ane Survivor. Each time the Obsession
You tin can only exist obsessed with one Survivor at a time. |
![]() | Blood Warden | As soon every bit i Exit Gate<span fashion = "padding: 0 0 0 0"></span> is opened, ''Blood Warden'' activates. Equally presently equally 1 Exit Gate
In one case per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity |
Survivor: Quentin Smith [ ]
- Main commodity: Quentin Smith
Survivor's Info [ ]
The Sleepwalker
Quentin Smith will never run out of pills to keep him awake, of energy drinks to make him go another mile or another hour. He will never stop, and hopefully he volition never sleep. Ever over again. Or at least until he's managed to stop Freddy. Fear poses an option: caput into the storm and ride it out, or have the inevitability of death and just go to bed. Quentin chooses the start one. Merely how long tin can he avert sleep? And how will he manage in this place? Where fifty-fifty death tin't provide any kind of tranquillity.
Survivor's Perks [ ]
![]() | Wake Upward! | Unlocks potential in your Aura-reading power. Once all Generators<span style = "padding: 0 0 0 0"></bridge> are completed, ''Wake Up!'' activates: Unlocks potential in your Aureola-reading ability. Once all Generators
"Ok, look. If we survive the side by side 24 hours, then I'll accept yous out on a real date." — Quentin Smith |
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![]() | Pharmacy | You have a knack for finding medicine. Y'all have a knack for finding medicine. Whenever yous are in the Injured Country
"Adrenaline, it is going to go along united states awake. I stole information technology from one of the Nurse's carts." — Quentin Smith |
![]() | Acuity | You wait over your friends even in dire situations. You wait over your friends fifty-fifty in dire situations.
"I am gonna exist here when you wake upwardly. You are gonna brand information technology." — Quentin Smith |
Realm: Springwood [ ]
- Main commodity: Springwood
Map's Info [ ]
A place for didactics
When you call up "preschool", you call up of learning. Development and noesis. You put trust in its meaning and heritage. Badham Preschool however, was something completely different. On the outside information technology posed as a identify where anybody could feel safe. But it held hurting and suffering within. Freddy roamed the bounds and distorted everything nosotros took for granted. Nowadays, the preschool is only a shattered retention. Where hallways are abandoned, and where toys provide a disturbing sight of never forgotten torment. It'southward not what information technology once was, and information technology will never return to its old shape. It is forever tainted.
Customisation [ ]
The Nightmare [ ]
Caput | Torso | Weapon |
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Quentin Smith [ ]
Head | Torso | Legs |
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Gallery [ ]
Trailers [ ]
DOWNLOADABLE CONTENTS | |||
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Capacity | |||
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![]() | CHAPTER 26 (Nov 2022) | Affiliate 27 (March 2023) | |
HALF-CHAPTERS | |||
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Vesture PACKS | |||
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MISCELLANEOUS | |||
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Source: https://deadbydaylight.fandom.com/wiki/CHAPTER_6:_A_Nightmare_on_Elm_Street%E2%84%A2
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